Noob question about correctly updating pawn variables from other bp's

Agree, but I don’t want the player to stop when colliding, I want the pawn’s bool variable to correctly update so that they can be teleported back to safety. Any idea on how to get the pawns bool to read true when ANY of the SafeArea bools return true because as it stands right now it only updates to true when the “first” instance of the SafeArea is true and doesnt update when the second SafeArea is true