In my current project, I added emotes. These emotes are stored as an Animation Blueprint for each one. When the player uses an emote, it should switch the BP to the emote the want to use. This was working fine until yesterday, as now the animation does play at all. Does anyone know why this could be happening?
Where are you pulling the variables from for the anim bp variables you’re using in the animation tree? Double check that you have the pawn pulled off the pin and you’re updating those variables on the tick.