Non-UObject pointers in a UObject class

Dear Tginick,

You are entirely responsible for memory management of data that is below the UObject subsystem level!

I use plain pointers all the time. My entire custom HUD animation system is pure C++ and plain pointers and new and delete all over the place, you can see the results in these videos!

If you are going to do your own memory management I suggest checking out my wiki tutorial on the subject

#Dynamic Memory Management in UE4