Non-physics collisions

This almost works however the root component does not have a collision.

image

The way I do my helicopter rotations, I have empty scene components so that they can act as a new axis to rotate around this is so that I can rotate around the meshes relative axis and it will rotate around its yaw and not the world yaw axis. Is there a way I can tell it to sweep the collisions location and not the roots location because I do not want to rotate the root, only the mesh?