Hi,
Physics-based movement is pretty common these days. How can we get objects that move via AddImpulse to move smoothly? I mean, I assume this is why I’m seeing my actors blinking from one location to the other without any client-side prediction. Or is my assumption incorrect and it’s something else I’m doing wrong? It seems like estimating the position between updates (via velocity) is a no-brainer but I’m not seeing it happen.
Appreciate any assistance.
EDIT: I just read elsewhere that you have to do client-side prediction yourself, so what I’m seeing isn’t directly related to the physics. I really think this should be built-in but oh well, now I know.
Cheers,