Node.js

Only by playing AdderTestMap, the process imports the necessary modules and creates the node_modules folder.
But the following error appears, even killing the nodejs processes created.:


LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/AdderTestMap.AdderTestMap:PersistentLevel' has LevelScriptBlueprint '/Game/AdderTestMap.AdderTestMap:PersistentLevel.AdderTestMap' with GeneratedClass '/Game/AdderTestMap.AdderTestMap_C' with ClassGeneratedBy '/Game/AdderTestMap.AdderTestMap:PersistentLevel.AdderTestMap'
LogTemp: Error: Script Error: internal/modules/cjs/loader.js:638throw err;
    ^
Error: Cannot find module 'ipc-event-emitter'
    at Function.Module._resolveFilename (internal/modules/cjs/loader.js:636:15)
    at Function.Module._load (internal/modules/cjs/loader.js:562:25)
    at Module.require (internal/modules/cjs/loader.js:690:17)at require (internal/modules/cjs/helpers.js:25:18)
    at Object.<anonymous> (E:\Unreal Engine Projects2\NodeJSExamples\Content\Scripts\adder.js:4:13)
    at Module._compile (internal/modules/cjs/loader.js:776:30)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:787:10)
    at Module.load (internal/modules/cjs/loader.js:653:32)
    at tryModuleLoad (internal/modules/cjs/loader.js:593:12)
    at Function.Module._load (internal/modules/cjs/loader.js:585:3)
LogTemp: package.json contains missing dependency ipc-event-emitter, auto-resolving.
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/AdderTestMap.AdderTestMap:PersistentLevel' has LevelScriptBlueprint '/Game/AdderTestMap.AdderTestMap:PersistentLevel.AdderTestMap' with GeneratedClass '/Game/AdderTestMap.AdderTestMap_C' with ClassGeneratedBy '/Game/AdderTestMap.AdderTestMap:PersistentLevel.AdderTestMap'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/UEDPIE_0_AdderTestMap
LogTemp: Removed a listener, 0 listeners left
LogWorld: UWorld::CleanupWorld for AdderTestMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/AdderTestMap.AdderTestMap:PersistentLevel' has LevelScriptBlueprint '/Game/AdderTestMap.AdderTestMap:PersistentLevel.AdderTestMap' with GeneratedClass '/Game/AdderTestMap.AdderTestMap_C' with ClassGeneratedBy '/Game/AdderTestMap.AdderTestMap:PersistentLevel.AdderTestMap'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogTemp: Removed a listener, 0 listeners left
LogUObjectHash: Compacting FUObjectHashTables data took   1.38ms
LogPlayLevel: Display: Destroying online subsystem :Context_2
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={35876D41-41C0-AB42-F3A1-D5B3D2CAC09A}
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={9A010913-48C5-DF86-0F36-AB9C769B9159}
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={907725D8-45DA-CDA0-9484-9B85CCFDCD72}
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={6FAFF7A5-4F1A-DAEC-19D8-51A4D8621702}
LogDirectoryWatcher: A directory notification failed for 'E:/Unreal Engine Projects2/NodeJSExamples/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: A directory notification failed for 'E:/Unreal Engine Projects2/NodeJSExamples/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: A directory notification failed for 'E:/Unreal Engine Projects2/NodeJSExamples/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: A directory notification failed for 'E:/Unreal Engine Projects2/NodeJSExamples/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: A directory notification failed for 'E:/Unreal Engine Projects2/NodeJSExamples/Content/' because it was empty or there was a buffer overflow. Attemping another request...
LogDirectoryWatcher: A directory notification failed for 'E:/Unreal Engine Projects2/NodeJSExamples/Content/' because it was empty or there was a buffer overflow. Attemping another request...


process.PNG
Greetings.