Node.js

Any progress to release plugin for version 4.24?
When migrating a project from 4.23 to 4.24, using the socketio plugin socketio-client-v1.3.2-UE4.24, I get the following error:



1>------ Build started: Project: NodeJSExamples, Configuration: Development_Editor x64 ------
1>Parsing headers for NodeJSExamplesEditor
1>  Running UnrealHeaderTool "E:\Unreal Engine Projects2\NodeJSExamples\NodeJSExamples.uproject" "E:\Unreal Engine Projects2\NodeJSExamples\Intermediate\Build\Win64\NodeJSExamplesEditor\Development\NodeJSExamplesEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>Reflection code generated for NodeJSExamplesEditor in 6,7840896 seconds
1>Building NodeJSExamplesEditor...
1>Using Visual Studio 2017 14.16.27034 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Upgrade]
1>[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
1>[Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
1>[Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
1>[Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
1>[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in NodeJSExamplesEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
1>[Upgrade]
1>Building 6 actions with 16 processes...
1>  [1/6] Module.SocketIOLib.cpp
1>e:\unreal engine projects2
odejsexamples\plugins\socketio-client-ue4-1.3.2\source\socketiolib\private\internal\sio_client_impl.h(34): fatal error C1083: Cannot open include file: 'websocketpp/client.hpp': No such file or directory
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "C:\UE_4.24\Engine\Build\BatchFiles\Build.bat NodeJSExamplesEditor Win64 Development -Project="E:\Unreal Engine Projects2\NodeJSExamples\NodeJSExamples.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project "NodeJSExamples.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


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