Node.js

I got the following error when packaging the project for Windows.
I hope you find it useful, and if there is any correction soon.
I am using binary ue4. Not the code version.


UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=E:/WS/V32/V32.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/WS/V32/V32.uproject -cook -stage -archive -archivedirectory=E:/WS/V32/Releases/1.0 -package -clientconfig=Shipping -ue4exe=C:\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe
 -clean -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\WS\V32\V32.uproject
UATHelper: Packaging (Windows (64-bit)): V32.uproject requires a temporary target.cs to be generated (NodeJs plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe V32 Win64 Shipping -Project=E:\WS\V32\V32.uproject -Clean -NoHotReload E:\WS\V32\V32.uproject -NoUBTMakefiles  -remoteini="E:\WS\V32" -skipdeploy -distribution -nobuilduht -log="C:\Users\user1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\
C+UE_4.23\UBT-V32-Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)):   Cleaning V32 binaries...
UATHelper: Packaging (Windows (64-bit)): Took 0,7496676s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe V32 Win64 Shipping -Project=E:\WS\V32\V32.uproject  E:\WS\V32\V32.uproject -NoUBTMakefiles  -remoteini="E:\WS\V32" -skipdeploy -distribution -Manifest=E:\WS\V32\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\user1\AppData\Roam
ing\Unreal Engine\AutomationTool\Logs\C+UE_4.23\UBT-V32-Win64-Shipping_2.txt"
UATHelper: Packaging (Windows (64-bit)):   Parsing headers for V32
UATHelper: Packaging (Windows (64-bit)):     Running UnrealHeaderTool "E:\WS\V32\V32.uproject" "E:\WS\V32\Intermediate\Build\Win64\V32\Shipping\V32.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)):   Reflection code generated for V32 in 5,4502978 seconds
UATHelper: Packaging (Windows (64-bit)):   [Adaptive unity build] Excluded from CommandLine unity file: CommandLine.cpp
UATHelper: Packaging (Windows (64-bit)):   [Adaptive unity build] Excluded from SocketIOClient unity file: SIOMessageConvert.cpp
UATHelper: Packaging (Windows (64-bit)):   [Adaptive unity build] Excluded from SocketIOLib unity file: sio_client_impl.cpp, sio_packet.cpp, sio_socket.cpp, SocketIOLib.cpp
UATHelper: Packaging (Windows (64-bit)):   [Adaptive unity build] Excluded from CoreUtility unity file: FCoreUtility.cpp
UATHelper: Packaging (Windows (64-bit)):   Writing manifest to E:\WS\V32\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)):   Building 24 actions with 16 processes...
UATHelper: Packaging (Windows (64-bit)):     [1/24] Default.rc2
UATHelper: Packaging (Windows (64-bit)):     [2/24] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)):     [3/24] V32.cpp
UATHelper: Packaging (Windows (64-bit)):     [4/24] CommandLine.cpp
UATHelper: Packaging (Windows (64-bit)):     [5/24] Module.CommandLine.cpp
UATHelper: Packaging (Windows (64-bit)):     [6/24] SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)):     [7/24] SharedPCH.Engine.RTTI.Exceptions.cpp
UATHelper: Packaging (Windows (64-bit)):     [8/24] SocketIOLib.cpp
UATHelper: Packaging (Windows (64-bit)):     [9/24] FCoreUtility.cpp
UATHelper: Packaging (Windows (64-bit)):     [10/24] Module.CoreUtility.gen.cpp
UATHelper: Packaging (Windows (64-bit)):     [11/24] Module.SIOJson.gen.cpp
UATHelper: Packaging (Windows (64-bit)):     [12/24] Module.CoreUtility.cpp
UATHelper: Packaging (Windows (64-bit)):     [13/24] sio_packet.cpp
UATHelper: Packaging (Windows (64-bit)):     [14/24] Module.NodeJs.gen.cpp
UATHelper: Packaging (Windows (64-bit)):     [15/24] Module.SocketIOClient.gen.cpp
UATHelper: Packaging (Windows (64-bit)):     [16/24] SIOMessageConvert.cpp
UATHelper: Packaging (Windows (64-bit)):     [17/24] Module.NodeJs.cpp
UATHelper: Packaging (Windows (64-bit)):     [18/24] Module.SIOJson.cpp
UATHelper: Packaging (Windows (64-bit)):     [19/24] Module.SocketIOClient.cpp
UATHelper: Packaging (Windows (64-bit)):     [20/24] sio_socket.cpp
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(390): error C2563: mismatch in formal parameter list
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(390): error C2568: '<<': unable to resolve function overload
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(390): note: could be 'std::basic_ostream<_Elem,_Traits> &std::endl(std::basic_ostream<_Elem,_Traits> &)'
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(390): error C3861: 'LOG': identifier not found
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(397): error C2563: mismatch in formal parameter list
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(397): error C2568: '<<': unable to resolve function overload
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(397): note: could be 'std::basic_ostream<_Elem,_Traits> &std::endl(std::basic_ostream<_Elem,_Traits> &)'
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(397): error C3861: 'LOG': identifier not found
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(404): error C2563: mismatch in formal parameter list
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(404): error C2568: '<<': unable to resolve function overload
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(404): note: could be 'std::basic_ostream<_Elem,_Traits> &std::endl(std::basic_ostream<_Elem,_Traits> &)'
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(404): error C3861: 'LOG': identifier not found
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(427): error C2563: mismatch in formal parameter list
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(427): error C2568: '<<': unable to resolve function overload
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(427): note: could be 'std::basic_ostream<_Elem,_Traits> &std::endl(std::basic_ostream<_Elem,_Traits> &)'
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(427): error C3861: 'LOG': identifier not found
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(443): error C2563: mismatch in formal parameter list
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(443): error C2568: '<<': unable to resolve function overload
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(443): note: could be 'std::basic_ostream<_Elem,_Traits> &std::endl(std::basic_ostream<_Elem,_Traits> &)'
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(443): error C3861: 'LOG': identifier not found
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(499): error C2563: mismatch in formal parameter list
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(499): error C2568: '<<': unable to resolve function overload
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(499): note: could be 'std::basic_ostream<_Elem,_Traits> &std::endl(std::basic_ostream<_Elem,_Traits> &)'
UATHelper: Packaging (Windows (64-bit)):     E:\WS\V32\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\sio_socket.cpp(499): error C3861: 'LOG': identifier not found
UATHelper: Packaging (Windows (64-bit)):     [21/24] Module.SocketIOLib.cpp
UATHelper: Packaging (Windows (64-bit)):     [22/24] sio_client_impl.cpp
UATHelper: Packaging (Windows (64-bit)): Took 39,3597632s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\user1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.23\UBT-V32-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error


CommandUtils.Run: Took 39,3597632s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\user1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.23\UBT-V32-Win64-Shipping_2.txt)
Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\user1\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.23\UBT-V32-Win64-Shipping_2.txt)
Program.Main:    en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:línea 52
Program.Main:    en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:línea 89
Program.Main:    en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:línea 227
Program.Main:    en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:línea 1099
Program.Main:    en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:línea 215
Program.Main:    en BuildCookRun.DoBuildCookRun(ProjectParams Params) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 208
Program.Main:    en BuildCookRun.ExecuteBuild() en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 41
Program.Main:    en AutomationTool.BuildCommand.Execute() en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:línea 263
Program.Main:    en AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 551
Program.Main:    en AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 521
Program.Main:    en AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:línea 176
Program.Main:    en AutomationTool.Program.&lt;&gt;c__DisplayClass1_0.&lt;Main&gt;b__2() en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:línea 88
Program.Main:    en AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:línea 725
Program.Main:    en AutomationTool.Program.Main(String] Arguments) en D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:línea 88
Program.Main: AutomationTool exiting with ExitCode=5 (5)

If I deactivate that the plugins are installed then it cooks well. But then the plugins folder is not inside the cooked one.


"Installed": false,

Sin-título1.png
If I manually copy the plugins folder, then it gives the following error.
Sin-título0.png
Sin-título.png

Greetings.

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