Node after custom event with Timeline

To answer your original question a bit better:

A and C are not connected. But in this case, it will execute as ACAAAAA… AAAB

Well how you have it now is fine. Just use GetScaledTimelineLength instead of a constant.
From what I can tell this is what you actually wanted.


With this, the timeline will trigger finished and then the delay will complete.


Example:


This will output
image
Meaning timeline finished triggered first.