I have same error…
Also then compiling for Windows executable.
… -skipdeploy -distribution -log=“C:\Users\alika\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+epic+UE_5.5\UBA-…-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\alika\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+epic+UE_5.5\UBA-…-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning idfp binaries…
UATHelper: Packaging (Windows): No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 0.68s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\alika\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+epic+UE_5.5…-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED