Hello,
I’m trying to Nativize a handful of my slowest Blueprints but am having no luck. It goes through when I try with just the one single BP but when I add the other three or four it crashes the cook/package.
This is an error that seems suspicious to me but I can’t make out what in the pretty expansive blueprints it hints to,
LogInit:Display: LogOutputDevice:Error: Ensure condition failed: FunctionReference.IsSelfContext() || (MemberClass != nullptr) || bIsLocalMacro [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp] [Line: 1701]
LogInit:Display: LogOutputDevice:Error: Unknown member class in /Temp/__TEMP_BP__/Game/Avatar/Avatar_Pawn.Avatar_Pawn:EventGraph.K2Node_CallFunction_12161
LogInit:Display: LogOutputDevice:Error: Stack:
LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EDBE1C6
LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EB6B7D2
LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EB81D96
LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x000000006923ECC6
LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x0000000069259470
LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000006E723CA8
LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000006E722E26
LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304A520
LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304D9DB
LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304B3D4
LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C6663D7
LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C6C941D
LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C576D72
LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C59BA21
LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x0000000027197B8F
LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000002718EEDA
LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000002718F12A
LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000271A0CF9
LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000271A1A1F
LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000A8C213D2
LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000AB2B54E4
LogInit:Display: LogOutputDevice:Error: end: stack for UAT
Also when it does go through, with just one of my Blueprints tagged for Nativization, I get a crash when trrying to run the game.
Any ideas on how to make all this work as it would be fantastic if this could speed up the execution of these BP’s in my performance sensitive VR game.
Cheers