I’m trying to have another stab at getting this to work now!
So are you saying that all the actor reference variables (of any kind) has to be either already assigned at compile time or have to be also nativized?
If they also have to be nativized then all the classes referred to in the referenced actors also have to be nativized. And so on. Which eventually would mean probably near all blueprint classes.
BTW, that can’t be true as some of the actor Blueprints compile/nativize and play ok even when their reference variables are unfilled at cook time.
So actually would you be able to clarify that, maybe with an example?
I would love to use this but I find it extremely hard to figure out where/what is breaking and fix it.
UPDATE: I just tried Inclusive mode and it also errors. I get a lot of these:
“fatal error C1083: Cannot open include file: ‘GSTypes.h’: No such file or directory”
which seems to be a GameSparks file. Not sure how to fix that.
New log attached
link text