crash started occuring again (100%) with the same error regarding objects sharing the same name. used the crash reporter to submit a bunch of logs. this corresponded to clearing any save data during testing. so clearing save data meant no crash. reading from saved data contributed toward the crash. the case is that an actor is built with a bunch of child actor components. those child actor classes are stored in a save object for future use. when changing the child actor class on the current object, saving that data, and then trying to load the parent class with the new child object from the stored data, the breakpoint was hit. will try to reproduce this again in a clean project if possible.