No mesh/animation footsteps increase interval speed

Nono, sorry for the confusion.

Turn this
image

Into this
image

Maybe Link the new IsSprinting nodes into the clear and invalidate timer by handles so when it’s pressed/released it’ll reset the timer and the doOnce before starting the correct loop.

Also you do have different intervals on the walk/run floats, right? You don’t have to answer that but I’ve done way sillier. It’s always the little things we overlook.