NO DISTINCTION BETWEEN PREVIEW MESH AND IN-GAME MESH

I wanted to use instanced static mesh for spawns mostly, because multiple identical meshes can spawn in my map and I wanted to reduce calls to improve performance. That is, now I have a doubt , if I set the mesh for the preview as a static mesh, then after removing it, do I have the way to set all the other spawns as instanced of that same mesh? Otherwise if it is not possible or not efficient, I could add other bp to call the instanced, and use the viewport of this bp just to have a visual spoiler…I thought. @ClockworkOcean

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