No Collisions 5.6 PCG

So I upgraded my project to 5.6 and I have an issue with PCG and collisions

I have a mesh with collisions, simple and complex, set the mesh to block all, set the mesh spawner to block all, but not matter what I do the PCG mesh is not blocking anything, I have gone through all the documentation and I cannot see what I have done wrong, is there a bug in 5.6 where collisions are not working?

I have tried other meshes where I know the collision works before.




any ideas would be welcome

NM, apparently spawning instances on the GPU will not give you collisions in any way :smiley: I have learnt something new today then

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