So I upgraded my project to 5.6 and I have an issue with PCG and collisions
I have a mesh with collisions, simple and complex, set the mesh to block all, set the mesh spawner to block all, but not matter what I do the PCG mesh is not blocking anything, I have gone through all the documentation and I cannot see what I have done wrong, is there a bug in 5.6 where collisions are not working?
I have tried other meshes where I know the collision works before.
any ideas would be welcome