Oops found the answer!
just add blueprint callable macro in uproperty. I had tried this but forgot to reload the project!
UPROPERTY(BlueprintAssignable, BlueprintCallable, Category = “BindableEvents”)
Oops found the answer!
just add blueprint callable macro in uproperty. I had tried this but forgot to reload the project!
UPROPERTY(BlueprintAssignable, BlueprintCallable, Category = “BindableEvents”)