No Blueprint Touch Gesture support?

I’ve written some gesture recognizers in C++ as actor components. Though written in C++, they’re designed to be used from blueprint. Add one (or more) to a blueprint, and you can then receive events when a gesture meeting your specified requirements occurs.

It’s still a WIP, but most of the gestures are solid. The pinch/rotate still has some issues that need to be resolved, but the rest are functional. The project has a problem compiling on iOS right now, but you should be able to copy the C++ classes to another project no problem. They’re compiling fine in . I think the problem comes from the fact that the project include “GestureRecognizer.h” clashes with an engine class file name.