No Blueprint Touch Gesture support?

Thank you for that pointer. I did find touch based gestures in those menus. I’m still at a loss as to how they are used. I can’t seem to find any tutorials, or even documentation on how these are used. I would have expected a whole section of the Mobile Development area of the documentation to discuss how to work with touch based input since it is unique to that platform. Yet, there is nothing there.

The only thing in the docs I can find about a touch interface at all is how to set up the virtual joysticks. Which is great if that’s the kind of game you are building. Yet, people still need to make menus, buttons, pinch to zoom, and all the other basic interactions that have become so commonplace to using a touch based device that their absence is rather conspicuous. I can find nothing in the docs about such things. In fact, doing a search for touch input on the docs show 5 or more questions on how to use them on the Answer Hub to every one documentation entry. This would imply to me a very strong need for better documentation and some tutorials on how to build a full touch based interface that doesn’t rely on the virtual joysticks, especially since most mobiles games don’t use such things.

Essentially, what I’m asking for here is not the location of the variables but how to use them in a practical application. With UE4 going free, you are going to be seeing a lot more first time people wishing to make iOS games asking these same questions. I think it would be time well spent to have someone in the know work up a batch of tutorials on how to get a non-joystick based touch interface working for mobile users. Heck, with Win 8, it would apply even to PC users…

Is this something I should be posting in the Feedback section perhaps?

J^2