Niagra 2d Fluid simulation trouble getting interaction out of custom landscape/terrain mask.

Further testing of this issue has revealed, I cant really plug anything at all into the stackcontext velocity aside from a const vector 2d, pretty much anything that gets plugged in will crash the editor. I could very well have something set up wrong with the preliminary stack and scratchpad setup. The only thing I am for sure about it the stackcontext velocity Map Set is the only thing that has yielded any kind of result for me thus far that has actually manipulated the water in the 2d SW particle collision system.

This is with no output adjustment to stack context velocity.

This is with 0,0 stack velocity set constant

This const value being plugged in yields a linear graph like result(expected).


This is what made me assume I needed to be altering stack context velocity, I could be mistaken in this assumption still (Im very new with niagra), but this was a semi functional result, and I just rolled with it from this point of ‘success’, any suggestions are welcome.