Well, in my case for example, I have a vehicle that starts to emit smoke and later fire after a certain amount of received damage. But once the vehicle is destroyed and respawns, the niagara system should be deactivated by deactivating the actor. Yet I cannot deactivate the actor, since it’s the player character. So even after respawn the NPS just keeps firing.
Any idea on how to get rid of the NPS would be appreciated.

