Hi! I have a rather annoying issue: I have a niagara system (a fluid sim using grid3D) placed in the level, with the option “Auto Activates” set to false. I track that system in a Level Sequence in order to bake it. I made the usual setup with a life cycle track to specify when I want it to be active and then I baked the system using niagara sim cache. The problem occurs when I close the Level Sequence: the baked System turns on by itself, while the “Auto Activate” option is still set to false. To turn off the system I have to manually select it and click on Auto Activate two times, one to set it to true and then another time to bring it back to false.
That’s rather annoying since my scene has various fluid sim and every time I close the Level Sequence I drop down to 10fps or less, forcing me to select all the system in the level and turning them off manually while lagging hard.
Do you have any clue why that’s happening or a way to fix that issue? Thanks for the support!