Hi Luos!
So I thought these would open up a lot of possibilites in Unreal:
-
Vector aligned particles
As in orienting a particle according to a custom-set, vector. (And controlling this vector via uniform distribution and/or curves.) -
Control parameters with noise (Size, color, velocity, rotation by e.g. curl noise)
-
Particle emission masks by color, surface, brightness, texture etc.
-
Better previewing capabilities (e.g. not having to playback from the start each time you make a parameter change)
Yes, I totally just stole those from the inFAMOUS: Second Son talk.
Cheers,
- Nico