[Niagara] Module suggestions (and hopes)

Hi Luos!

So I thought these would open up a lot of possibilites in Unreal:

  1. Vector aligned particles
    As in orienting a particle according to a custom-set, vector. (And controlling this vector via uniform distribution and/or curves.)

  2. Control parameters with noise (Size, color, velocity, rotation by e.g. curl noise)

  3. Particle emission masks by color, surface, brightness, texture etc.

  4. Better previewing capabilities (e.g. not having to playback from the start each time you make a parameter change)

Yes, I totally just stole those from the inFAMOUS: Second Son talk. :smiley:

Cheers,

  • Nico