Hello, @HariPrasad
Yes, it’s possible! You can use the noise texture to control the elevation of particles in a 3D space. To do this:
-
Sample the texture in the particle system’s material using the
Sample Texture 2D
node. -
Use the texture value to drive the Z-axis position of each particle, instead of just the XY position.
-
Map the texture value to a suitable elevation range using a
Remap
orMultiply
node.
This way, black areas of the texture will result in particles with 0 elevation, while white areas will have maximum elevation, and grey tones will be in between.
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