Quick workaround is to set
r.RayTracing.Geometry.NiagaraSprites=0
in DefaultEngine.ini
(well, sprites
for sprite emitters, meshes
for mesh emitters, etc)
But I really want to see it fixed…
Quick workaround is to set
r.RayTracing.Geometry.NiagaraSprites=0
in DefaultEngine.ini
(well, sprites
for sprite emitters, meshes
for mesh emitters, etc)
But I really want to see it fixed…