Still trying to fix this. It seems like some of the CPU emitters work (for example those included in the DMX plugin), but if I create a new emitter the editor crashes as soon as a particle spawns (both CPU and GPU). Same with opening existing emitters in editor, the editor crashes as soon as the first particle spawns.
Any clues what could be causing the problem? Probably last resort is turning ray tracing off for the project but that’s really not preferable since I have to use path tracing to render stuff out regularly.