NewObject, USphereComponent & Overlap Events - Where does it go wrong?

hello a few weeks ago i was trying to do some things similar to what you are trying to achieve here. with the help of some nice forumers i ended up making both a c++ function and a blueprint function to do exactly this . if you want i can share the code and you can take what you need.

here is the bp node in action

and the result

its pretty versatile you can make multiple components of the same type or even a mixture of different ones.

for example here im creating a loop to spawn 5 sphere components

and result

http://image.prntscr.com/image/cd72da8ad26a4432ae58a7f90be88214.png

the c++ version is a bit more powerful as it can actually be used in editor as well as runtime to spawn objects before you even press play. im still working on a way to get my blueprint node to be safe to use during construction script without causing an endless loop and crashing .

if this is what you meant then let me know and ill upload the c++ code

thanks

BIG THANKYOU to forumer smartyMARTY who helped me get this far :-p