Thanks for the input, but nope, no luck.
I have the below by now (for visibility) and still nothing shows (either ‘as is’ or when i run the ‘show Collision’ console cmd)
Grabber_USphereComponent->bVisualizeComponent = true;
Grabber_USphereComponent->ToggleVisibility(true);
Grabber_USphereComponent->bHiddenInGame = false;
Grabber_USphereComponent->SetHiddenInGame(false);
Im really stumped here, the 3 thoughts i mention in the first post are pretty much exhausted at this point;
- I’ve tried to call any and all functions that seem even remotely related to ‘create the shape’, no progress.
- I’ve made some effort to make extra sure that the USphereComponent’s location is what it should be, and it is.
- I’ve looked at the overlap event problem in any way i can imagine, the events should just fire for all i can tell, but they dont…
Starting to think what im trying (create USphereComponent on runtime and having that trigger overlap events) simply isnt possible, or used to be possible but is broken in 4.14