Yup, am using NewObject didnt know about IsValidLowLevel yet though, trying!
thanks for the input, will report back here how it goes
Edit:
Tried it, and while it does let me use the RegisterComponent function now that its in an if statement that checks IsValidLowLevel, its not changing anything, still dont see the collision sphere of the USphereComponent when i run the console cmd ‘show Collision’, nor am i getting overlap events. (so im guessing it does register automatically then?)
Im looking at the Runtime Mesh Component page now (since that what u apparently use?) and im seeing things like:
and this again ‘fuels’ the idea that theres some functions i will need to fire to update the collision when the USphereComponent has been moved?
Edit2:
Came across the UpdateOverlaps function, tried using that (firing it on tick as a test) but no difference.
Still/again; very much open to any sort of input guys, all ‘few cents’ help so to say, im so puzzled here.