[FOR HIRE] Newer Level Designer Available (Paid or Unpaid)

I have poured my heart and soul towards making this, so everyone knows that I am forced to reckon as a newer Level Designer and I worked so much to finish it. All feedback is welcome. I am proud of myself for overcoming this challenge. My journey continues, and you can check my older posts on other projects here, and I have decided that the best course of action for me to start my career is Level Design and learn new skills as I work with other awesome people that care about games as much as I do. I am ready to take on a challenge, and I am looking forward to growing and learning from others. Do not hesitate to DM me or comment on this post.

Here’s the full gameplay of the Level Design for Prisoners of Soluko. I gave myself a challenge to finish this level in 2 days. This was truly an amazing journey. After working on it, I have come to deeply appreciate the level design of all the games I love playing. This Level Design takes inspiration from the Zelda series, Skyrim, Old Pokémon, The Dark Souls series, Tomb Raider series, Gothic and Elden Ring.

I am looking forward to enhancing my skills as a newer Level Designer and I cannot wait to work for a Big Team company so I can learn many other skills from other cool, hard working people in the game industry.

Feel free to download this project and use it however you see fit and no need to give credits. My love for Level Design work is to get a full-time job and learn more. I did my best to organize and put them in folders for anyone to jump in and find them easily. However, I am not a professional Level Designer, so there’s always something to learn and feel free to give me your suggestions. Have a great weekend.


https://youtu.be/4MqBGSFfkQM (Video Walkthrough)
https://drive.google.com/file/d/1BKp7OAdy2sQkLjU5Um6eX17bpZMCTLI9/view?usp=sharing (Project Download: Prisoners of Soluko)
https://drive.google.com/file/d/1PTWQBnT3JBCpgSFKHHPL7vWNgxRNu8K9/view?usp=sharing (Story/Lore)

Day 1 level design work is complete and tomorrow I will be working on the player’s escape route.. This game is an action RPG inspired by games like the Zelda Series, Dark Souls Series, Skyrim, Elden Ring, Ghost of Tsushima and Gothic. The player is able to walk, run, dodge roll and jump. You can use any of my projects/stories however you see fit and there is no need to give credit.

I am looking forward to working/learning with a big team company that is passionate about games as much as I am and eventually reaching my goals.

See more details in the attached documents!

Day 2 level design is done. I worked to create a path from the PlayerStart area all the way down to NPC Kurt and to the Forest Path. Tomorrow I will be working towards the path to the Temple.

Every day, I am learning something new to fine tune my level design skills while making sure to properly name the folders and managing items in the Editor. I am working on all of my projects as if I am working in a large team and anyone could simply go to that level and understand exactly where things are with added details in the attached document for better communication.

See more details (Store, Lore, Game Mechanics, Items and more) in the attached documents! https://drive.google.com/file/d/1g3_vaRY6Bgw1Mprgr3OtkgBJjEMRxBce/view?usp=sharing

Day 3 was really fun to work on because I finished all four paths that connect to the Temple of Noma along the forest area. I used Procedural Foliage to populate the environment and Blocking Volume to block any potential path that the player is not supposed to go. I also used Landscape mode by hand to make sure I had all the controls I needed to sculpt this fantasy land. I feel that I have more control when I am actually sculpting vs exporting the map and I get to learn/practice new things every time I use Landscape Mode.

See more details (Store, Lore, Game Mechanics, Item Placements and more) in the attached document below!

Day 4 work is complete. Today, it was really cool to work with the Temple Noma creation. I added a small cave that connects to the back side of the temple and created many blockout for the temple. Monday, I will be working path to the first main boss (Dulu The Collector). Level Design work is truly amazing and I enjoy it very much. Every day, I come to a deeper appreciation of the level design of all the games that has inspired me to pursue this as a life career. Have a great weekend.

Day 5 work is complete. Today, I worked on sculpting two big mountains that have a really nice waterfall which forms a lake and leads to a river. This is the path the player will take to fight one of the bosses (Dulu The Collector).

Dulu The Collector is responsible for collecting souls to resurrect Kabok. She is a pure magic force and will only take Blade Enhancement Damage, or she can also be defeated by simply freeing four Cages that are located in this boss room. The player can fight and defeat her with a good old sword fight or simply make her useless by unlocking four cages and Dulu won’t be able to use magic and the player can kill her easily. Dulu uses projectile magic that follows players, and she also banishes anytime player is close to her. The only way to get to her is to anticipate the next appearance, which is followed by a whoosh sound wherever she is going to appear next, and the player gets only a few seconds to hit before she does the blast attack around the area.