I’m almost there. I was able to get everything working according to your description above. The rag-doll still occurs when running into other objects but I now I can more specifically describe the behavior. So:
- When I run on the floor - no collision
- When I jump on the floor or fall from a grey object to the floor - collision
- When I run into an object while on a grey object - no collision.
It seems that while I am on the floor it seemed the OnHitComponent in the floor blueprint is being transferred to my player somehow.


