Newbie question about collisions and ragdoll

I’m almost there. I was able to get everything working according to your description above. The rag-doll still occurs when running into other objects but I now I can more specifically describe the behavior. So:

  1. When I run on the floor - no collision
  2. When I jump on the floor or fall from a grey object to the floor - collision
  3. When I run into an object while on a grey object - no collision.

It seems that while I am on the floor it seemed the OnHitComponent in the floor blueprint is being transferred to my player somehow.