(newbie) How to create random button prompts

Hey im a games design student still learning code and blueprinting. I know what i want to do but i dont know how to translate it into blueprint, similar to the Telltale Walking dead as well as Hitman series how it has a button prompt on screen when in ‘combat’ that if you dont press in the walkers or other characters hit you. I want to create a triggerbox area in which that similar button prompt would show up on screen as a form of a reaction speed test, so multiple random button prompts that the player would need to press within 1-2 seconds of them showing up on screen before going to the next one. Any help is appreciated I know i have already asked this question How to create random button prompts - Blueprint - Epic Developer Community Forums but as stated in my albeit late reply, im struggling to follow along with what im sure are good instructions on how to achieve this. So i was wondering if anyone else could possibly help and maybe give any screenshots alongside instructions to help me. once again any help is appreciated.

Hi,

  1. Button prompt on screen when in ‘combat’ that if you don’t press in the walkers or other characters hit you.

A) You can put a widget on the screen, enable mouse with a countdown. On click, countdown stops.

  1. I want to create a trigger box area in which that similar button prompt would show up on screen as a form of a reaction speed test,

A) Same as above, put a widget on screen, run a timer, and stop timer on click.

Look up Widgets and how to cast and add to view port.

But if you can give more information, in regards to exactly what you are trying in your specific project, that will help peers give you an answer.

Regards

Hi, thanks for the advice - and im looking to create somewhat of a reaction speed test using blueprint that would simulate combat. For example upon entering the trigger box area, the player would see button prompts on screen such as; ‘press e/1/space/q’ a set of random buttons they have 1-2 seconds to press. If they do not react in for 3/5 then the level would reload showing the player that they failed. Thats essentially exactly what i want to create but with my basic knowledge of widgets and blueprint itself im not entirely sure how to go about it, as well as the response to the last question which is in the link posted in my question above gave me instructions but i dont completely understand the terminology and how to follow along those instructions and would like if possible some visuals to follow along to to help me understand.
Regards. Ben