[New Wiki] UDP Sockets, Sending / Receiving any custom data from 1 UE4 instance to another

Ive got a big problem.

Your code is working great, unfortunately i can’t get it working to spawn an actor after UDP event.
My Engine always crashes because the UDP receiving is not inside main thread.
BP Event is being called, but when i try to Spawn an Actor, whether in a custom character function that is called by RamaUDPReceiver.cpp or inside the called blueprint BPEvent_DataReceived.

How can i go back to the main thread that i can work as usual ? this kills me :frowning: