Powerful Debugging Tools For You
I continue to find printing screen messages with the line number built exceptionally useful, so I can freely print stuff to the screen all over my code base and always know where it is to get rid of it later
Using the .h file I share with you in the original post of this thread, you can easily output messages to yourself that tell you
-
the class where you printed the message
-
the line number on which you printed the message
-
the name of the function in which you printed the message!
-
the function signature which contains the printed message
And I exposed this to the screen debug messages as well as to the UE_LOG system!
Enjoy!