Powerful Debugging Tools For You
Update: I can honestly say this header file I am giving you really helps with debugging! It’s just so much faster to type debug messages / UE_LOG messages because I dont have to include the function name / class manually to ensure that I can find it and remove it later!
Check out this complimentary offering if you want to speed up your game logic debugging times!
I’ve been using these macros I share in the original post since I originally made them, and I am finding them very useful!
Using the .h file I share with you in the original post of this thread, you can easily output messages to yourself that tell you
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the class where you printed the message
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the line number on which you printed the message
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the** name of the function** in which you printed the message!
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the function signature which contains the printed message
And I exposed this to the screen debug messages as well as to the UE_LOG system!
Enjoy!