New Wiki, How to Get a UE4 FString of Calling Class, Function, and Line Number -

Powerful Debugging Tools For You

Update: I can honestly say this header file I am giving you really helps with debugging! It’s just so much faster to type debug messages / UE_LOG messages because I dont have to include the function name / class manually to ensure that I can find it and remove it later!

Check out this complimentary offering if you want to speed up your game logic debugging times!

I’ve been using these macros I share in the original post since I originally made them, and I am finding them very useful!

Using the .h file I share with you in the original post of this thread, you can easily output messages to yourself that tell you

  1. the class where you printed the message

  2. the line number on which you printed the message

  3. the** name of the function** in which you printed the message!

  4. the function signature which contains the printed message

And I exposed this to the screen debug messages as well as to the UE_LOG system!

Enjoy!