[New Wiki] How to Count CPU Cycles of Individual Lines of Code in Your Project, and Show in Profiler

Thank you for sharing Marc!

That’s great to know :slight_smile:

I’ve been loving using UE4’s profiler but I will keep in mind that I should not keep counting cycles for blocks of code where performance issues have already been resolved, as it sounds like the stat tracking itself is a high enough cost to warrant careful maintainence and removal.

Thanks again Marc!

Rama