New user starting out - help me understand production pipeline

Thanks for your thoughts, that’s really useful stuff.

My concern is my office has something of a developmental approach to visualisation. The architects are constantly updating and developing their designs and I’m expected to follow these changes in my CGI pretty swiftly after. Revit linking in 3DSmax makes that about as painless as it can be, keeping material links. If I’m having to re-bake light maps for each update that’s going to really slow down that process.

Am I understand things correctly by saying that using ray-tracing largely eliminates the uvw baking baking stage? An RTX card could be a worthy investment if so.