New Unreal Engine 5 DLC Packaging .PAK + .UTOC & .UCAS

This does not answer the question, though.
How do you now package a separate content for IO store published build in a fashion similar to PAK workflow? I’ve tried cooking a chunk with Io store enable and it seems to be being read and mount by platform automatically, like old PAKs, however, none of the assets inside can be discovered and mount points all broken, it mounters /Game/Mods into “/” (???)

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