You’re being extremely rude and describing yourself. People who fail to understand Nanite hurts performance are the one with the “limited capacity” to accept multiply test results.
Slapping on Nanite has worse performance vs taking the time to optimize.
Which one sounds like the lazy alternative?
That’s why The first descendants and Tekken 8 uses LODs. (The former has Lumen and performs miles ahead of City Sample without AI and Fortnite)
You can either make good materials, have poly budget with LODs,and optimize your draw calls or you can slap on Nanite and blurry upscalers like DLSS.
Nanite hurts gamers with regulars hardware and Epic is trying to force a Nanite and TAA workflow on devs.