New NVidia Cards

Yeah, “real time” ray tracing, I believe is selectively tracing a few rays and then using noise reduction to smooth out the gaps. It also appears that this is enabled by the tensor cores.

I have no expertise in  this field. That being said, I find myself wondering how much calculus and trig is similar between these 2 applications. I imagine there might be another layer of optimization from this new architecture. Not just a raw compute increase.

I believe this was geared towards games and the api’s might not be released. I would imagine you guys have good contacts with NVidia’s engineers and might be able to snag a preview CUDA sdk or GameWorks api’s in a beta testing version.