New Network Physics Component breaks Chaos Vehicle Movement Componet

Enable physics prediction and resimulation in project settings.
On vehicle actor bp, Physics Replication Mode to Resimulation (WIP).
Then on Event Possessed in Vehicle BP, run a custom event Multicast and pass it the controller ref from Event Possessed and do Set Owner.

When you do this i can now drive vehicles again on client.
And other clients see the vehicle moving properly, from short test i did the driving looked quite smooth without any further tunning.

Lmk if this helps/works.

Edit : Did some further testing and quickly the clients were out of sync and did not sync back up. If i figure it out and get consistent and good results ill post a update. But at least it moves.

Final edit :
It works, using predictive interpolation on actor bp for physic replication mode and the rest is same as before. I tried my hardest to get them out of sync, crashing into each other, jumping off ramps etc. Couldnt do it thus far.