New 'Mesh Editing' Tools - Feedback for Epic Games from a professional modeller

Yes, we’re still not entirely decided on how to best support UV editing. The aim with all of the mesh tools is to provide an intuitive and straightforward experience for non-modellers, whilst also providing powerful and more advanced facilities where necessary. There’ll almost certainly be more than one way of editing UVs - possibilities include UV unwrapping, to BSP style tweaking per-poly, to a full on UV editor per mesh.

The eventual plan is that Geo 2.0 will supersede BSP. We would like to provide a similar kind of CSG/boolean facility, though this is in the far distance for the moment.