hi my first time here proper- so excuse my unfamiliarity with unreal terms - could i ask
regards opensubdiv- will it work on an imported skinned character? -or only meshes generated within unreal - ?
regards uwv please implement triplaner mapping that can be baked into a mesh at a particular frame- triplanner maps are so useful for quick uwv and if you can bake them or lock them to object space one particular frame they are good for deforming meshes - it can be a huge time saver and would suit the work flow of placeholder/ previz that i would imagine unreal are going for before they entirely replace other dcc apps
thanks
j