What about setting up the groom material? When I try to generate the textures (folicle etc) they are just black from Blender, not showing the strands coloured, like in docs.
If I do the basic setup it’s too shiny and looks bad. Need PDO and other things mapped I guess. I’m no material tech artist.
I just want to figure out why I don’t even get these textures baked to move further.
To clarify I am currently using a material with const4 basecolor, const spec etc setup.
Also really interested to see examples with cards and stuff. Get some production metrics, Is it better to use cards for a lot of detail? How well does it LOD? What’s a good strand budget per character?
I’m already importing GroomAssetComponent at source level… How attached should I get? 