New Core Feature: Async Framework (Master Branch and 4.8)

Specify task graph thread?

Any way we could get an option in when using EAsyncExecution::TaskGraph to optionally specify a named thread? That way we could send tasks that are only safe to run on the game thread, to the game thread.

Just to enable things like this without as much boilerplate: Thread safety, delegates and bPostTickComponentUpdate - Programming & Scripting - Unreal Engine Forums