Next try: Maybe the <name omitted> is due to some const delegates which appear in the .generated.h file as follows
static inline void FOnPartyTransitionCompleteDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnPartyTransitionCompleteDelegate, EUTPartyTransition PartyTransition) \
{ \
PartyContext_eventOnPartyTransitionCompleteDelegate_Parms Parms; \
Parms.PartyTransition=PartyTransition; \
OnPartyTransitionCompleteDelegate.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define UnrealTournament_Source_BlueprintContext_Public_PartyContext_h_80_DELEGATE \
struct PartyContext_eventOnPartyTransitionStartedDelegate_Parms \
{ \
EUTPartyTransition PartyTransition; \
}; \
static inline void FOnPartyTransitionStartedDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnPartyTransitionStartedDelegate, EUTPartyTransition PartyTransition) \
{ \
PartyContext_eventOnPartyTransitionStartedDelegate_Parms Parms; \
Parms.PartyTransition=PartyTransition; \
OnPartyTransitionStartedDelegate.ProcessMulticastDelegate<UObject>(&Parms); \
}
I don’t know how they become static when the delegates are defined as
/** Called when a player starts joining or leaving a party */
UPROPERTY(BlueprintAssignable, Category=PartyContext)
FOnPartyTransitionStartedDelegate OnPartyTransitionStarted;
/** Called when a player has completed joining or leaving a party */
UPROPERTY(BlueprintAssignable, Category=PartyContext)
FOnPartyTransitionCompleteDelegate OnPartyTransitionCompleted;
Any views?
EDIT: ok that is not it