New compile error in the Editor

Next try: Maybe the <name omitted> is due to some const delegates which appear in the .generated.h file as follows



static inline void FOnPartyTransitionCompleteDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnPartyTransitionCompleteDelegate, EUTPartyTransition PartyTransition) \
{ \
    PartyContext_eventOnPartyTransitionCompleteDelegate_Parms Parms; \
    Parms.PartyTransition=PartyTransition; \
    OnPartyTransitionCompleteDelegate.ProcessMulticastDelegate<UObject>(&Parms); \
}


#define UnrealTournament_Source_BlueprintContext_Public_PartyContext_h_80_DELEGATE \
struct PartyContext_eventOnPartyTransitionStartedDelegate_Parms \
{ \
    EUTPartyTransition PartyTransition; \
}; \
static inline void FOnPartyTransitionStartedDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnPartyTransitionStartedDelegate, EUTPartyTransition PartyTransition) \
{ \
    PartyContext_eventOnPartyTransitionStartedDelegate_Parms Parms; \
    Parms.PartyTransition=PartyTransition; \
    OnPartyTransitionStartedDelegate.ProcessMulticastDelegate<UObject>(&Parms); \
}



I don’t know how they become static when the delegates are defined as



    /** Called when a player starts joining or leaving a party */
    UPROPERTY(BlueprintAssignable, Category=PartyContext)
     FOnPartyTransitionStartedDelegate OnPartyTransitionStarted;
    /** Called when a player has completed joining or leaving a party */
    UPROPERTY(BlueprintAssignable, Category=PartyContext)
     FOnPartyTransitionCompleteDelegate OnPartyTransitionCompleted;


Any views?

EDIT: ok that is not it :frowning: