New Cinematic Lighting & Rendering Features Used in the Paragon Trailers & Game Jam Results

I have a couple of questions:

  • Will Paragon bring volumetric lighting? If not, is it planned?

  • Are planar light types coming?

  • What kind of improvements are planned for the post effects, new lens flare types, reduced circle DoF noise?

  • Are the explosions all 2d card based or truly volumetric?

  • Is clothing being simulated via NVIDIA’s APEX or a proprietary solution?