New Cinematic Lighting & Rendering Features Used in the Paragon Trailers & Game Jam Results

Thanks for the great answers!

You rendering guys are always super forthright with this stuff and that’s awesome.

Reprojecting content significantly outside the bounding shape creates visual errors-- here’s the sky, for example:


I think it would be better if box reflections could return ‘clear’ results, and fall back to a probe with less (or at least, different) parallax error when there’s nothing inside the capture/transition.