New camera system | Prevent camera from jumping with character

Hi @Cestarian , thanks a lot for this.
What I’m wondering is how would you make the transition of the camera boom smooth when landing on a higher/lower ground.
I tried using FInterp To like this

This way I still get the snapping effect as decribed in my original post. Also interpolating this way doesnt seem to produce the result I was expecting.
Is there another way to smoothly transition the camera? Am I misunderstanding the use of the FInterp To function?
Maybe safe the location of the camera in another variable and only interpolate when the Z value changes since last frame?

Thanks!