New Blueprint Networking Tutorial Videos Posted

Hello Billy. Great tutorial series.

My situation:

A player overlaps a box.

A function is called.

The player is moved (inside of function above^).

The problem is the player controller index. Everything works as designed and is replicated as desired. The problem is what happens if player index 1 overlaps the box. Then player index zero is moved. Where am I going wrong? The ‘get player controller’ or ‘the cast to pawn’

Thank you in advance.