Hello Billy. Great tutorial series.
My situation:
A player overlaps a box.
A function is called.
The player is moved (inside of function above^).
The problem is the player controller index. Everything works as designed and is replicated as desired. The problem is what happens if player index 1 overlaps the box. Then player index zero is moved. Where am I going wrong? The ‘get player controller’ or ‘the cast to pawn’
Thank you in advance.